how to get camel divisions hoi4. Focus on spearheading down supply hubs and make sure you have green air and/or AA in your divisions. how to get camel divisions hoi4

 
Focus on spearheading down supply hubs and make sure you have green air and/or AA in your divisionshow to get camel divisions hoi4  Also unlike most other major power nation's naval focuses, carrier research bonuses are not mutually exclusive to capital focus/bonuses

So you might have to wait for them to do that. M3guminWaifu • 3 yr. Stellaris Technology IDs. Join. The game should automatically equip your units with the most up to date tank design. I normally use the 20 width light from 1939 to early 1942, then I have the industrial capability to switch to 42 width medium and heavy. oh and Japan only gets them through the focus. array ( [battalions [indx % 41] for indx in solution]) return np. On a successful roll, they join the battle; on a fail, they stay in reserves. I do however do some good achievement hunting. happened = { custom_trigger_tooltip = { tooltip = hoofin_it_tt owns_state = 293 owns_state = 292 owns_state = 294 owns_state = 658 owns_state. I try for twelve tank divs min, before war. A unit with 100 soft attack against a unit with 100 defense is 100 blocked rolls. In combination with Battle for the Bosporus: Unlocked via Turkey’s Desert Camel Corps national focus. Per page: 15 30 50. Ive been having issues understanding proper defense strats with divisions and have been researching for the past week but am still having trouble completely understanding where I should be focusing stats and what not and im not keen. Easy to take each area in turn. If you really don't want them to use a certain design you can go into the division designer, click on the equipment tab, and uncheck the design you don't want them to use. However, Companies can be mixed in freely. But first you have to turn on the developer setting! Firstly, navigate to your library in the Steam client, right click Hearts of Iron IV, and click "Properties". Prioritise building up your industry, as France in Hearts of Iron has a pathetic number of military factories (try and get at least 30-40 by the time Hitler invades). So you want 80 total width of divisions per tile, preferably up to 120 width. Goal of the Guide. Do the 9 infrantry and 4 artillery. . 4, After step 3, you shall have fake divisions. Enought with the jokes I would recomened the great war redux mod ontop of the noraml great war one because redux has amazing focus trees, and I would recomend using 7/2 because the. Support divisions do not count. You can see the combat width in the bottom middle. You always wanna keep producing divisions as a major country. ago. The year is 1940. You have a division that is 5 medium tanks and 5 infantry brigades, it has 45% hardness. Pause the game as soon as the combat bubble pops up. DeezeKnotz • 4 yr. 40 width camel divisions. Each division has a size that is shown together with their other stats. Nop, it happens when you have many puppets. Mobile division. You can also puppet the Netherlands, and copy their bicycle template as (e. 2. You need man the guns to get bicycles, and they are automatically added to nederlands. 1. You always wanna keep producing divisions as a major country. xp [XP amount] – Add a specified amount of XP to your Army, Navy, and Air forces. (+/-2). g war with the USSR because you have to fight a lot of troops and conquer a lot of land so your infantry will use a lot of equipment. The Ascari and irregulars can get disbanded when the war with Ethopia ends if I remember. Land warfare is performed by divisions, subdivided into Brigades. If you set it to a field marshal order the divisions will spread evenly among the armies in the army group. Then, in your division template, swap out one tank for one TD. TheBrownMamba1972 • 5 yr. All of this depends on combat width, terrain, supply, and most importantly who you're fighting. Supplies usually come from your capital (also other victory points generate supply but we can safely ignore that for now). oofyExtraBoofy • Air Marshal • 4 yr. Most of your divisions should be infantry divisions. Still, feel free to adjust the combat width based on starting circumstances and industrial capacity. Try copying a template then editing it. (Turn off infinite) Make new divisions when you get enough supplies for a new one without the logistics turn red for a single item. They do that either through the land or per sea. This means motorized is significantly worse at attacking anti-armor divisions than a standard infantry regiment. It’s way cheaper than tanks, and has enough soft attack to demolish any infantry division. 6 (By Blood Alone) Not Ironman Compatible. It’s cost and fuel. CAS damage is still very influential over the outcomes of battle. Use as a “fast infantry” template (10-0, eng, maybe recon). I checked the following combinations; Pure tank, pure SPG and 50/50 split for all 4 hull types, all combinations either with all motorized or all mechanized. Any newly recruited divisions now join the army that order is assigned to. HOI4 has generic units, which more or less are modelled after Western style units. If you got an infantry and cavalry expert in High Command go for 6 CAV and 4 INF divisions then get a General with the infantry and cavalry trait and you get like +50% on attack and defense up to +100% with a good General (like 7 attack and 7 Defence). Preferably a weak cavalry one. To add modified equipment: Create a equipment variant. Thank you! You can duplicate a template allowing you to. It's a major mechanic of the divisions. Assessing the Benefits and Drawbacks of Using Bicycle Divisions in HOI4. Twelve on each side to hold lines. 3 yr. R5: As USSR, after WW2, during the conference I puppets the entire Germany, but all of a sudden, west germany, east germany and germany all come out of nowhere after I invited germany into my faction, and almost. 2. Division Templates for Germany in Great War Redux. slightly over 100% reliability]). They are part of the Japanese focus tree. 10 and get 10. Make new divisions 1. I did not manually delete them. Nop, it happens when you have many puppets. A Workshop Item for Hearts of Iron IV. To maximize the benefit, use always divisions with 20 or 40 width. While this is acceptable in single player if you're moderately good at the game, it's far too much wasted time in MP games. My ~35 division army got split into me having 11 troops with 75% support while they got 24 divisions. Hoi4 needs alot more divisions and events in my opinion. The expansion’s been for less than 6 hours and there’s already a mod for that. 4 organization, which is too low for a tank division. Only Compatible With Vanilla For Now. If you do, Then, you need to make a new division template. Legend: desert = "red background with ⛭". A shortcut to add_equipment is simply ae. If a division has up to 20,000 soldiers then 400 would be 8 million soldiers. 15 tanks 5 motorized or 12 tanks, 5 motorized, 2 motorized artillery/SPGs are generally considered the best 40w tank divisions. The AI will not take the decision. g. So I figure the easiest way is to just invade those countries because my current game is going very. Are there bicycle batallions? That is, can you create a new division with one? Play as Japan, you can join Axis right from the start and naval invade France in early 1937, then rush focus to get bicycle battalions. Your 4 mountaineers should go to the Yemeni border. Add some artillery. Since it's all mountainous shit you could probably use four stripped down colonial divisions and hold most of it. These smaller divisions are best used to guard territory, protecting key ports and coastlines from naval invasion. If you have an abundance of artillery production capability, leaning heavily into this template can allow you to steamroll most A. Add AA as a support company or as a line battalion. More defense is literally useless. 12. To secure important areas or regions behind the front line the German Heer implemented garrison divisions which were primarly called "Sicherungsdivisionen" sometimes a "zur besonderen Verwendung (z. We'll use mediums (which are 90% hardness) for this example. Mechanized divisions are way faster than regular infantry and are therefore good for breakthroughs. g. ago. HoI4 uses tokens called "divisions" moving over fields called "states". The mix should be between about half and half and 2/3 to 1/3, with more tanks than mobile. However, the stacking limit is 8, plus 4 per flanking direction. Create and deploy enough divisions so that 500k manpower are in the field. You do not need to form Arabia. Allocate a general to the Army group. Try to start a lane with at least 1 industry asap of each. Motorized are usually gonna be your fastest divisions, if that’s what youre concerned with switch over your normal infs to them. You'll have to manually move them to a port then move them to one of your ports. thanks! UK is the easiest for both achievements. 40 width tank divisions is prettty intense against AI. Hope it helps! Also, This video shows the divisions I use. They all do pretty well. 6 Inf equip produced per day and 0. ago. Help!! Almost all my divisions are stuck in an inland territory. A Battle Plan is an important tool that helps players visualize how their divisions will advance, allows the AI to control the player's divisions automatically, and can confer a Planning bonus. Building up your infrastructure in Southern France also can help. Mods have sought to remedy this in various ways, beginning I think with Chondrite. Hearts of Iron 4 Unit Cheat Code List. Does anyone have some recommendations for units that can break through lines that aren’t tanks. Get out 2-3 light tank 20 width (40 if u can) before the desert war. The first us combat width. Those two, while different technically, go hand and hand in hoi4 atleast. Likewise, it takes damage and replenishes the same too. Templates are the layouts of your troops. 1 comment. A division on reserve status uses just as much manpower and just as much equipment as a regular division. If you internalize these concepts, you'll understand that if you invest 10 army XP into modifying the battalions in a template, you can make a huge difference in the efficiency of small divisions, while the effect is quasi negligible in very large divisions. Go to divisions and recruitment panel, at the top right, there must be an arrow thing, which will allow you to pick a puppet country, then you can select dutch east indies and pick a division and copy it, and recruit men using that division template. Go to hoi4 r/hoi4 • by. Stats are not perfect but it still works perfectly + it's easy to mass produce/no production micro on MT/MTD. Switzerland has locked most of the army from the start. You need Army Experience to change your template. There are. Mod with historical divisions, realistic unit sizes (including "division slice"), accurate relative unit values and recruitable percentages. Ergo, 4 divisions can fight effectively from one province to another. The SS believes that there are many in Denmark who would gladly pick up arms and fight by our side against the threat of global bolshevism. Your template for example is supposed to be an offensive division. Large divisions attacking small divisions. SnugglyPolarBear • 3 yr. Balkanize Ethiopia with many small puppets. Don't worry. 1. 3. 90% of the time these divisions will do the job. Consolidating multiple divisions into one big one. This thread is archived. AdorableKiwi16 • 3 yr. I think you need BftB and you can only do it as certain countries, the wiki says: "Exclusive to British Raj, France, Iraq, Italy, Oman, Saudi Arabia, Spain, the United Kingdom, and Yemen. ago. If they refuse declare war but do not push into them. You can even go 10 mech and win defensive battles with them. 1936 is missing from HoI4. So France, UK, Saudis. Light tank 2 with 12 base speed will be buffed to 14. Ideally, when your soft attack is equal to defense. CorpseFool • 2 yr. As Lawgun said, do it as Great Britain with path of "king's party". Historical divisions are also sub-par, with the current combat mechanics. All that said, heavy tanks are monstrous and their presence will be a major pain + micro burden in 15/5 type configurations since only other HT or Heavy TD can pierce that with normal means. If that doesnt work, consider training mountaineer special forces or even, dare i say it, paratroopers to get around their death stacks. 380K subscribers in the hoi4 community. hills = "cornsilk background with ". Added together our motorized division takes 310 attacks per hour instead of 300, which it would take if it had 0% hardness. It is possible to see the achievements sorted by the percentage of users that. you can get them by puppeting japan after japan does '"bicycle battalion" focus. That said, (1) 40w is more effective than (4) 10w. You can move the rest of the troops anywhere, except for the one division on the garrison order. With Germany you need: gun, support material, medium tank, truck/mechanized, light plane combat/cas/naval. But it depends on your industry, manpower and other factors. It depends on your Decryption tech level and their encryption tech level or better said the difference. Fond a spot where this happens and rotate them maximum effectiveness. Infantry and motorised divisions: 10x Infantry or. 15. Next Major Update Will Include Support For All Mods. My advice would be to focus on getting about six to eight heavy-hitting armored divisions (good medium tanks. The reasons they're losing, from what I can see, is: Weather, terrain, low supply, low strength, low organization, and the rest are probably: lack of air support, not the best division templates, maybe combat width and maybe a lack of doctrine, field marshals, generals and chief of staff. Soviet Union Guide - Defense in Depth. Small divisions attacking large divisions. Signals give extra planning speed and reinforce rate which will overwhelm an opponent. Determines how quickly the division can get over land from one place to another on the map ; A division's Max Speed is always restricted to the lowest speed among its units; A division composed of tanks and motorized infantry with a single unit of leg infantry will move at walking speed. Only they can get them in vanilla. There is a maximum of five battalions in a regiment and five regiments in a division. But first you have to turn on the developer setting! Firstly, navigate to your library in the Steam client, right click Hearts of Iron IV, and click "Properties". My 14 divisions against their 5-8, learned the hard way that it's not about how many people and tanks you can merge into 1 division. Perfect for garrisoning Ports and Costlines. There's two more benefits to sweeten the deal: 1. That division steamrolled them though . For example: 'Matilda LP'-tank with improved Armor and Main Gun and name it. If the division were half as big, as a garrison it'd just peel twice as many. Who gets camel divisions? I annexed Turkey, then I released them as a puppet thinking that they got them. At game start the UK can rustle up 40 extra. If you use 20 MOT, you can use the factories you'd normally use to make all those arty to make trucks instead, allowing you to motorize your whole army and run circles around everything you find. M3guminWaifu • 3. • 2 yr. If they don't have them they get attrition and their Organization drops. 7 artillery per day (I think for a 7/2 division) that I came up with just by dividing the total amount of equipment by the training time to get the. 5. Yet division in HOI 4 are not standardized for 20k manpower. Left-click on the province where you want your troops to leave from. Bop right icon. One guideline I saw is that you want 65-70% of your production going to your tank divisions (including the motorized/mechanized, and support components), then 25% to your air force. ago Camels are not good offensive units. gaoruosong. If I think I want my divisions to be setup a certain way, I should be able to do it. Now the war is over and I only had enough war score to take one province which, apparently all my divisions automatically went into and, as you can see is completely surrounded by the Poland puppet state. Key Unit Types. you get pretty good stats overall if you go MW-RR or SF-RL. Motorized; 9 Motorized infantry, 1 motorized artillery or rocket SC; Recon, eng, signal, maint. Sprint_ca • 3 yr. . open. Either way with Naval Invasion on walking to Paris France was also gone. Best. A place to share content, ask questions and/or talk about the grand strategy game…Put the majority of your cavalry and the camel core around Arabia. Harsh terrain tends to favor the defender. I. r/hoi4 • I have 1,861 hours in this game and I JUST learned you could directly order troops to support an attack by selecting them and ctrl right-clicking the battle bubble. The Egyptians will not get through. Generally early in the war the answer will be no. Recruited 30 of them really cheap and put them on port garrison in UK. They are very expensive to produce compared to infantry and artillery. I did not lose either combat, and I would not have lost all units immediately and at the same time even if I had. You then add heavy self-propelled guns and tanks to your "cavalry" division, but not so many that it starts qualifying as a tank division, or you'd lose the bonus. Occasionally, if I spawn a bunch of other divisions into the training que, I can get the exiled divisions to pull the available manpower. You have to just make sure you are producing enough support equipment to keep up with the amount of templates you are pushing out. How to roleplay as historical Italy! Don't assign any generals to your armies. 2. ago. ago. It'll actually cost you a lot more IC than light tanks because of the losses. The most common layout for infantry divisions is 7 infantry battalions and 2 artillery battalions - this gives you a width of 20 exactly, making optimal use of the common maximum width of 80. These are ust suggestions of course. Less focus can be required on your air force as you will have the help of Britain (do not go to war until 1939). Land doctrine. Don't call Germany into war though, you don't want to share warscore. Most of the time I’m doing achievement hunting on Ironman so just looking to get their factories under my belt. Here is the strategy for fascist UK in HOI4 if you want to form the Empire and maybe the EU: Start the Civil War against the Allies and conquer the UK and all the colonies. You know, because the divisions dont know how best to utilise this additional artillery battery they. When Bannerlord comes out, they'll use the Camel model Taleworlds made for this. Some people swear by a 40 width layout of 14inf/4art. I do however do some good achievement hunting. Conquer the US. Remove MP and all of the line artillery battalions if you are a major or two if you are a minor. When Bulgaria is at war demand Thrace. Remove most of the battalions and make the division only have one battalion (one troop on a square) and Save. The recommended route includes invading the Baltic States, Poland, the Soviet Union, Iran, and, finally, the rest of the Axis (as well a specific focus) in order to get this achievement. For more help spawning units in Hearts of Iron, please see our spawning units guide on our blog - this post will take you through the basics of the spawn command. I heard when you annex a country you get their division templates. Well put together: Our guide to Hearts of Iron 4 division templates You can rid of the African irregular units by winning the war and a decision should become available to remove them in the "dealing with the colonies" section or whatever it's called. Tank division - Somewhere between 10 and 13 medium or heavy tanks + 7 to 10 motorized or mechanized infantry - should end up at 40 total combat width. 000 men sitting in a rainforest in the middle of africa; these men need food, accomodation, munitions, equipment. Position the troops you like to train up at a chokepoint where you know the enemy is going to keep attacking. Does Turkey not get them? I'm equally curious how you get them, I started up a game as some Middle Eastern countries and could not figure out how they get camel divisions. Make as needed. CorpseFool. So 13. Since 480 non-SF battalions are needed to get to the 24 battalion cap, every subsequent increase of 1 SF battalion will need to be accompanied by an increase of 20. The soviets took Lithuania and i then took the "reassert eastern claims" focus for claims on the ussr. 1stWarlord • 3 mo. They're all mobile, but it's true that some divisions can be counted in multiple ways. Each commander can effectively deal with 24 (72 when using an Area Defense Order, 30 with Skilled Staffer Divisions. 2. You want your tank divs to be real killers, your infantry doesn't need much to do a good enough job. Divisions also require a certain amount of organisation to move. 11 2 2 comments [deleted] • 2 yr. If you’re careful with micromanaging and know the game, you really only need a few 40W tank divisions to breakthrough/encircle (in SP). theres a focus on the ottomans side i forget the name but its on the way leftYour main assault division should be 6 units of motorized infantry and 6 units of motorized artillery. Exiled divisions won't come back automatically unless there's a direct land route, so if there's sea between them and your own land, they will stay and do nothing. There'll be situations where a 6 cav 1 MP division would suppress all the resistance, but you had to put two 5 cav 1 MP divisions there instead. For want of soft attack. In conjunction slam 8 40width tank divisions with cas into the tile just in land using the divisions you just to open the combat width to get as many of your tanks in the battle as possible. All you do is click an airbase, then create your air wings with the create air wings button (choose how many planes to add per wing, max 200 recommended for "reasons"). They take a fraction of the casualties regular infantry take due to their hardness. Casualties increased by half a million, so they count as killed. I like 5-2-2 with 5 light/2 spg /2 mech (and go mobile warfare when you're doing 20w lights, only time it's better than SF imo)Looking at your production, manpower and losses do you think you will be able to train more divisions and sustain them. You can use Camelry for exploiting breakthroughs and encircling before the ai can react you can use 20w pure cam with Eng + Support Art for this ( You can. What country do I have to invade to get The Camel divisions and Bicycle regiments ? Theres two challenges that seem easy and I’d like to do them. 10 and get 10. 64. 13 10-Width Infantry: Cheap And Cheerful. 33% of American POWs captured by Japan died. So basically you hit guard mode and clicked on a region and your troops moved on there and the game allowed him to have 72 to guard the area. . Divisions of 1 cavalry battalion are much more efficient than large divisions with military police attachments. When Bannerlord comes out, they'll use the Camel model Taleworlds made for this. I took Yemen, Oman, UAE and Qatar and got the achievement. Don't push. Use them just like regular infantry except in the desert. A 30 Width Tank Template. Sort by: Open comment sort options. This is a quick Infantry Guide made after By Blood Alone DLC. ago. There is. It controls almost the entire northern third of Asia as well as the eastern edges of Europe. the (admittedly quite bad) template i use is 6 medium tanks to 4 motorised/mechanised infantry. Your 4 mountaineers should go to the Yemeni border. Hard attack value is checked against defense, same 4x damage if it's higher than defense. ago. R5: On top of a general, the new update grant an attack bonus for cav but despite my best efforts i couldn't break the german line in the Dutch region(CAS, naval and air superiority). 18-20 divisions is a good amount, and make sure your desert fox general leads this army. ago. 12 more replies. I did the two achievements you mention with UK, but in 2. yes. If you want to push along the line (which. png 29 × 26; 1 KB. Burn manpower fighting the Ethiopians because hey, it's free xp, and you can spare the soldiers. I capitulated ussr first (used lithuania and latvia (naval invade riga) to surround and overrun the bulk if the russian army). It is much easier tk increase smaller divisions than larger ones. Divisions of 1 cavalry battalion are much more efficient than large divisions with military police. At the cost of the changed divisions losing experience. Oh thank you, I only have waking the tiger. Breakthrough with heavy artillery, and exploit the gaps with motorized. #3. let's go. For armor is much more complex but luckily there are like hundreds of tutorials about that. I think because the garrison units were foot infantry, not mobile infantry, the game disbanded all the division manpower EXCEPT for the engineers - and same as any unit which suffers sudden catastrophic loses, the experience level of the divisions went through the roof. These stats are at the heart of a very important concept in HoI4. Cavalry is faster than Camelry and has minisculely better defense and breakthrough while Camelry has more HP, slightly less supply use and terrain boosts at the cost of being more expensive. With the heavy amount of soft attack, you can catch other players off guard, especially if you can roll with this early in the game. r5: im not getting the achievement and i dont know why. Not sure, didn't know anyone besides Japan could make bicycle divisions. FrostyBeaver. It doesn’t leave much wiggle room, though. If you’re careful with micromanaging and know the game, you really only need a few 40W tank divisions to breakthrough/encircle (in SP). Okay so, you can recruit SS divisions only when you've occupied Netherlands, or France, or Scotland, or Denmark, or Norway and also (Im not sure about this one) complete the Establish Reichskommisariaats focus. Planning was very easy: just play as a country with Great BattePlan doctrine, such as France or the UK. You can't create a brand new one. By far the worst move as a puppet with no cores will drown without constant lend lease. Hospitals, maintenance, signal, and other recons tend not to be worth it. Darth-_charbot • 2 yr. in RT56 I am adding a decision so that everybody can get them if you have a desert fox and control some territory in the area. MP divisions - 2 or 4 Calvary + MP division. 15. Every neighboring division will join the attack as a support, which means they won't move into the province but they will attack. Plans do not have to be drawn in order to give divisions orders, but are generally recommended as they reduce. There are two division templates you can use for Cavalry as Garrison in HOI4 that are effective: 2 Width Cavalry. The more attacks the enemy has, the more. This is not concerning. 375/1. Look in your division templates or. Idkpinepple. Africa, one way to do it is to have fast divisions, and trucks. 378K subscribers in the hoi4 community. 2. It's called No Division Limit. The chevrons just indicate resupply priority, gold means available equipment and upgrades reaches them first, with normal (no chevrons) being supplied. Convert one to 14/4 howitzer with engineer support artillery and howitzer. 13 10-Width Infantry: Cheap And Cheerful. How many attacks made each hour against the soft parts of an enemy division. Help! I'm playing as Italy and I teamed up with the Soviets to take Poland which was in the Miedzmorse. 1. Support recon, engineer and whatever else you feel is necessary. Camels are not good offensive units. We’ll get there pretty quickly at this rate. Guns and tank are the one you want with 15 industry first. For example infantry has a site of two; artillery has a size of three. 14 kph. You’ll be fast enough to quickly exploit any gaps in the enemy line and get encirclements. ago • Edited 3 yr. If the total combat width of units on a tile in battle is higher than that battle's combat width, the excess units can not fight. 1 Hardness 1. Showing 1 - 5 of 5 comments. 1. 4 x (highest unit) + 0. The division designer is a utility located in the recruit & deploy menu of the user interface. 9. Instead giving a bunch of infantry some AT will be much better. Also launch pinning attacks whenever possible to prevent the enemy from reinforcing the battle. The Void Boy Mar 20, 2018 @ 3:46pm. Put your 14/4s on Belgian Luxembourg border. As it is, HOI4 forces you to evolve 'backwards,' starting small and growing larger, when you should be able to start large, and if you want, tailor your divisions smaller as the war goes on (for flexibility, for. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. 2 Support Companies 1.